Unity Mobile Performance Toolkit
Thermal monitoring, memory budgets, frame-time profiling and adaptive quality systems for Unity mobile games.
- Language
- C#
- Unity
- 2021.3 LTS+
- Runtime modules
- 5
- Licence
- MIT
Included
Topics

Practical Unity tools and systems developed from problems we've encountered in production. Free to use, modify and build on.
Thermal monitoring, memory budgets, frame-time profiling and adaptive quality systems for Unity mobile games.
Included
Topics
Learning outcome tracking, adaptive difficulty and WebGL memory optimisation for curriculum-aligned Unity games, with editor tools for inspecting objectives and exporting reports.
Included
Topics
These tools come from engineering challenges we've encountered while building and improving commercial Unity projects.
If a system can save another developer time or help them avoid the same problem, we'd rather make it available.
You don't have to rely entirely on case studies or sales copy. You can inspect how we structure and write production Unity code yourself.
Maintained by David Edgecombe and Adam Kaye, Unity engineers at Ocean View Games.
These tools reflect the kind of engineering problems we solve every day — from mobile performance and educational games to improving and modernising existing Unity projects.