Unity Mobile Performance Toolkit
Memory budgets, frame-time profiling, adaptive quality scaling and battery-aware scheduling for Unity mobile games.
- Language
- C#
- Unity
- 6000.0+
- Runtime modules
- 4
- Licence
- MIT
Included
Topics
Practical Unity tools and systems developed from problems we've encountered in production. Free to use, modify and build on.
Memory budgets, frame-time profiling, adaptive quality scaling and battery-aware scheduling for Unity mobile games.
Included
Topics
Learning outcome tracking and adaptive difficulty for curriculum-aligned Unity games, with editor tooling for inspecting objectives and exporting reports, plus a runnable classroom-simulation sample.
Included
Topics
These tools come from engineering challenges we've encountered while building and improving commercial Unity projects.
If a system can save another developer time or help them avoid the same problem, we'd rather make it available.
You don't have to rely entirely on case studies or sales copy. You can inspect how we structure and write production Unity code yourself.
Maintained by David Edgecombe and Adam Kaye, Unity engineers at Ocean View Games.
These tools reflect the kind of engineering problems we solve every day — from mobile performance and educational games to improving and modernising existing Unity projects.