Adam Kaye
Lead Unity Engineer

Greater Coventry Area, UK (remote) · 14 years in game development
Adam is a Lead Unity Engineer at Ocean View Games. He has 14 years of experience in game development, specialising in gameplay systems, AI, and rapid prototyping.
Earlier in his career, Adam completed a placement at Rockstar Games, contributing to AAA development on the Grand Theft Auto franchise. He went on to work at Fish in a Bottle, an educational games studio in London, where he led the Navigo project. Navigo received an award from the Serious Games Society for its educational impact.
At Ocean View Games, Adam works on prototyping, gameplay logic, AI behaviour systems, and full-cycle development across mobile and PC titles, working alongside David as the scope of an engagement requires.
Adam is based in the Greater Coventry Area and works remotely with David and OVG's wider network of contractors.
Specialisms
- Gameplay systems
- AI and behaviour design
- Rapid prototyping
- Educational games
- Full-cycle Unity development
Notable Projects
- Domi Online
Senior engineering
- Empires Rise
Senior engineering
- Navigo
Lead developer at Fish in a Bottle (not an OVG project)(delivered at Fish in a Bottle, prior to OVG)
Past Employers
Rockstar Games
Placement (development)Oct 2011 – Nov 2012AAA development on the Grand Theft Auto franchise. Placement, not permanent employment.
Fish in a Bottle
Senior Game Developer2017–2021Led Navigo (Serious Games Society award winner). Educational game development for institutional clients including Cambridge University Press, the BBC, and the Museum of London.
Recent Articles
- Why Your Legacy Educational Game Needs an Update
Flash is dead, learners are mobile-first, and accessibility requirements have evolved. Here is the case for modernising your educational game.
14 September 2026
- The True Cost of Game Development Outsourcing
Go beyond hourly rates to reveal the full cost of outsourcing game development: communication overhead, ramp-up time, IP risk, and quality variance.
31 August 2026
- How Long Does Game Development Take? A Realistic Timeline
Realistic timelines for different game types, the factors that affect delivery and how to plan around common delays.
10 August 2026
- Co-Development vs Freelancers vs Full-Time Hires: Which Is Right for Your Studio?
A practical comparison of the three main ways to scale a game dev team. Pros, cons, cost, and when each model works best.
6 July 2026
- Serious Games vs Gamification: What's the Difference?
Clarify the difference between serious games and gamification. Learn when each approach works best, with examples from education and corporate training.
15 June 2026
Work with the OVG team
Adam contributes to engagements alongside the rest of the OVG team. Get in touch with the studio and we will discuss whether the project is a fit.