Adam Kaye
Lead Unity Engineer

Adam is a Lead Unity Engineer at Ocean View Games. He has 14 years of experience in game development, specialising in gameplay systems, AI, and rapid prototyping.
Earlier in his career, Adam completed a placement at Rockstar Games, contributing to development on the Grand Theft Auto franchise. He went on to work at an educational games agency in London, where he led the Navigo project. Navigo received an award from the Serious Games Society for its educational impact.
At Ocean View Games, Adam works on prototyping, gameplay logic, AI behaviour systems, and full-cycle development across mobile and PC titles, working alongside David as the scope of an engagement requires.
Adam is based in the Greater Coventry Area and works remotely with David and OVG's wider network of contractors.
Specialisms
Gameplay systems
Combat, quests and skilling systems, built so the controls feel responsive and the core loop is fun.
Game design
Designing mechanics and mini-games that suit the audience, then refining them through playtesting with real players.
AI and behaviour design
Enemy and character behaviour that reads clearly to the player and stays cheap to run.
Rapid prototyping
A reusable framework that gets hypercasual and minimum viable product ideas to a playable build faster.
Educational games
Turning learning goals into play, including Navigo, which won the Serious Games Society Digital Game Competition.
Full-cycle Unity development
Taking a mobile or PC title from the first prototype through to release.
Notable Projects
Domi Online
View ProjectSenior Unity developer
Part of the small core team behind a soulslike online role-playing game. With David, he built the combat, quest and skilling systems, created the environment art and designed the levels.


Navigo
View ProjectLead Developer
Led development of 15 adaptive learning mini-games across four languages for the EU Horizon 2020 iRead project, which won the Serious Games Society Digital Game Competition.
Delivered at a previous agency, before Ocean View Games.


Career

Fish in a Bottle
Senior Game Developer2013-2021Led Navigo (Serious Games Society award winner). Educational game development for institutional clients including Cambridge University Press, the BBC, and London Museum.

Rockstar Games
Placement (development)Oct 2012 - Nov 2012Development on the Grand Theft Auto franchise. Placement, not permanent employment.
Recent Articles
Gamification in Corporate Training: Beyond Compliance Checkboxes
How scenario-based game learning can make corporate training more active, measurable, and relevant to real workplace decisions.
12 October 2026
5 Signs You Need a Co-Development Partner
Identify the five key signals that a game studio should bring in a co-development partner: missed milestones, skill gaps, and more.
5 October 2026
Why Your Legacy Educational Game Needs an Update
Flash is dead, learners are mobile-first, and accessibility requirements have evolved. Here is the case for modernising your educational game.
14 September 2026
The True Cost of Game Development Outsourcing
Go beyond hourly rates to reveal the full cost of outsourcing game development: communication overhead, ramp-up time, IP risk, and quality variance.
31 August 2026
Co-Development vs Freelancers vs Full-Time Hires: Which Is Right for Your Studio?
A practical comparison of the three main ways to scale a game dev team. Pros, cons, cost, and when each model works best.
6 July 2026
Work with Adam
Adam builds the gameplay, AI and prototypes on our projects. If your game needs that, get in touch and we will talk through whether it is a fit.