
Games

Adam Kaye
Lead Unity Engineer

Greater Coventry Area, UK (remote) · 14 years in game development
Adam is a Lead Unity Engineer at Ocean View Games. He has 14 years of experience in game development, specialising in gameplay systems, AI, and rapid prototyping.
Earlier in his career, Adam completed a placement at Rockstar Games, contributing to AAA development on the Grand Theft Auto franchise. He went on to work at Fish in a Bottle, an educational games studio in London, where he led the Navigo project. Navigo received an award from the Serious Games Society for its educational impact.
At Ocean View Games, Adam works on prototyping, gameplay logic, AI behaviour systems, and full-cycle development across mobile and PC titles. He is a senior engineer with 14 years of production experience and is the second senior engineer on the OVG team.
Adam is based in the Greater Coventry Area and works remotely with David and the OVG contractor bench.
Specialisms
- Gameplay systems
- AI and behaviour design
- Rapid prototyping
- Educational games
- Full-cycle Unity development
Notable Projects
- Domi Online
Senior engineering
- Empires Rise
Senior engineering
- Navigo
Lead developer at Fish in a Bottle (not an OVG project)(delivered at Fish in a Bottle, prior to OVG)
Past Employers
Rockstar Games
Placement (development)Oct 2011 – Nov 2012AAA development on the Grand Theft Auto franchise. Placement, not permanent employment.
Fish in a Bottle
Senior Game Developer2017–2021Led Navigo (Serious Games Society award winner). Educational game development for institutional clients including Cambridge University Press, the BBC, and the Museum of London.
Credentials
No professional certifications listed.
Blog Posts by this Author
- Our 4-Phase Game Development Process: From Concept to Launch
A walkthrough of our structured development methodology: Discovery, Agile Sprints, QA & Optimization, and Launch & LiveOps.
27 April 2026
- Working With a Game Dev Agency: What to Expect
What actually happens when you hire a game development agency. Discovery, scoping, production, QA, and launch. A straightforward guide from a UK Unity studio.
13 April 2026
- Game Monetisation in 2026: Pick the Right Model (Skip the Hype)
Premium, F2P, hybrid, subscription, or battle pass: which monetisation model fits your game? A senior Unity studio's guide for 2026, with the trade-offs SDK vendors will not tell you.
10 March 2026
- Unity vs Godot vs Unreal 2026: Why We Picked Unity (And When You Shouldn't)
Unity for mobile and 2D. Godot for license-free indie 2D. Unreal for high-fidelity 3D. A senior Unity studio explains the trade-offs comparison articles miss and the cases where Godot or Unreal is the better call.
10 March 2026
Work with the OVG team
Adam contributes to engagements alongside the rest of the OVG team. Get in touch with the studio and we will discuss whether the project is a fit.