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Unity Articles

18 articles tagged "Unity"

GPU Instancing for Dense Game Worlds in Unity

A technical deep-dive into GPU instancing techniques for rendering thousands of objects in Unity on mobile hardware. Cover SRP Batcher, draw call redu

UnityOptimisationRendering
David EdgecombeDavid Edgecombe·3 Aug 2026·10 min read

Unity 7 Is Coming: What It Actually Means for Your Game

Unity 7 was announced at Unite Seoul, with a beta in December 2026 and release in Q1 2027. No forced rebuild is planned, but some breaking changes remain. Here is what matters for live projects.

UnityTrendsMigration
David EdgecombeDavid Edgecombe·27 Jul 2026·4 min read

Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio

Unity is replacing Mono with CoreCLR, its biggest runtime change in over a decade. Here is what is happening, when, and what to check before it reaches you.

UnityArchitecturePerformance
David EdgecombeDavid Edgecombe·20 Jul 2026·6 min read

Unity 6.5 Is Here: Should Your Studio Upgrade?

Unity 6.5 is a Supported release focused on consolidation, not fireworks. Here is what actually changed and how to decide whether to move your project.

UnityUpgradeMobile
David EdgecombeDavid Edgecombe·13 Jul 2026·6 min read

Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins?

A practical comparison of Unity, Godot, and Unreal Engine from the perspective of an indie game studio. Cost, scope risk, hiring, marketability, and licence implications for small teams.

UnityGodotComparisonIndie
David EdgecombeDavid Edgecombe·29 Jun 2026·13 min read

Cross-Platform Multiplayer Networking in Unity: FishNet, Mirror, and Photon Compared

A technical comparison of Unity multiplayer frameworks based on our hands-on experience. Server-authoritative vs P2P, bandwidth, and when to choose each.

UnityNetworkingMultiplayer
David EdgecombeDavid Edgecombe·22 Jun 2026·6 min read

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