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Unity Development

Unity Development

19 articles on unity

Unity Development

Cross-Platform Save Systems: Cloud Sync Done Right

A technical guide to implementing cross-platform cloud save systems in Unity, covering conflict resolution, offline-first architecture, and platform APIs.

David EdgecombeDavid Edgecombe·7 Sept 2026·11 min read
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Unity Development

GPU Instancing for Dense Game Worlds in Unity

How we render dense Unity worlds on mobile using GPU instancing, the SRP Batcher and level-of-detail strategies.

David EdgecombeDavid Edgecombe·3 Aug 2026·10 min read
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Unity Development

Unity 7 Is Coming: What It Actually Means for Your Game

Unity 7 was announced at Unite Seoul, with a beta in December 2026 and release in Q1 2027. No forced rebuild is planned, but some breaking changes remain. Here is what matters for live projects.

David EdgecombeDavid Edgecombe·27 Jul 2026·4 min read
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Unity Development

Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio

Unity is replacing Mono with CoreCLR, its biggest runtime change in over a decade. Here is what is happening, when, and what to check before it reaches you.

David EdgecombeDavid Edgecombe·20 Jul 2026·6 min read
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Unity Development

Unity 6.5 Is Here: Should Your Studio Upgrade?

Unity 6.5 is a Supported release focused on consolidation, not fireworks. Here is what actually changed and how to decide whether to move your project.

David EdgecombeDavid Edgecombe·13 Jul 2026·6 min read
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Unity Development

Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins?

A practical comparison of Unity, Godot, and Unreal Engine from the perspective of an indie game studio. Cost, scope risk, hiring, marketability, and licence implications for small teams.

David EdgecombeDavid Edgecombe·29 Jun 2026·13 min read
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