Mobile & Performance
13 articles on mobile
Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape
Lessons from our team's experience porting RuneScape to mobile at Jagex, covering legacy codebases, touch UI, and mobile performance.
Unity 6.5 Is Here: Should Your Studio Upgrade?
Unity 6.5 is a Supported release focused on consolidation, not fireworks. Here is what actually changed and how to decide whether to move your project.
How Much Does Mobile Game Development Cost in 2026?
What drives mobile game development costs, how scope changes the budget and how to plan a realistic project.
Mobile Game Optimisation: A Unity Developer's Checklist
A practical checklist for optimising Unity mobile games, covering profiling, texture compression, draw calls and memory use.
Unity vs Godot vs Unreal for Mobile Games: A Practical Comparison
An honest comparison of Unity, Godot, and Unreal Engine for mobile game development. Covers rendering, build sizes, platform support, and hiring.
Game QA Best Practices: A Developer's Testing Guide
Practical game QA guide covering functional testing, performance profiling, device coverage, and crash resolution. Written by engineers who ship mobile games.
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