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Ocean View Games
Mobile & Performance

Mobile & Performance

13 articles on mobile

Porting & Platforms

Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape

Lessons from our team's experience porting RuneScape to mobile at Jagex, covering legacy codebases, touch UI, and mobile performance.

David EdgecombeDavid Edgecombe·24 Aug 2026·9 min read
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Unity Development

Unity 6.5 Is Here: Should Your Studio Upgrade?

Unity 6.5 is a Supported release focused on consolidation, not fireworks. Here is what actually changed and how to decide whether to move your project.

David EdgecombeDavid Edgecombe·13 Jul 2026·6 min read
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Working With a Studio

How Much Does Mobile Game Development Cost in 2026?

What drives mobile game development costs, how scope changes the budget and how to plan a realistic project.

Adam KayeAdam Kaye·8 Jun 2026·7 min read
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Unity Development

Mobile Game Optimisation: A Unity Developer's Checklist

A practical checklist for optimising Unity mobile games, covering profiling, texture compression, draw calls and memory use.

David EdgecombeDavid Edgecombe·25 May 2026·10 min read
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Unity Development

Unity vs Godot vs Unreal for Mobile Games: A Practical Comparison

An honest comparison of Unity, Godot, and Unreal Engine for mobile game development. Covers rendering, build sizes, platform support, and hiring.

David EdgecombeDavid Edgecombe·18 May 2026·14 min read
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Mobile & Performance

Game QA Best Practices: A Developer's Testing Guide

Practical game QA guide covering functional testing, performance profiling, device coverage, and crash resolution. Written by engineers who ship mobile games.

David EdgecombeDavid Edgecombe·20 Apr 2026·8 min read
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