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Mobile Articles

9 articles tagged "Mobile"

Unity vs Godot vs Unreal for Mobile Games: A Practical Comparison

An honest, experience-based comparison of Unity, Godot, and Unreal Engine for mobile game development. Cover rendering, workflow, build sizes, platform support, and team availability.

UnityComparisonMobileGodot
David EdgecombeDavid Edgecombe·18 May 2026·14 min read

Game QA Best Practices: A Developer's Testing Guide

Practical game QA guide covering functional testing, performance profiling, device coverage, and crash resolution. Written by engineers who ship mobile games.

QATestingMobileProcess
David EdgecombeDavid Edgecombe·20 Apr 2026·8 min read

Mobile Game Porting Guide: PC to Mobile in Unity

How to port a PC or console game to mobile. Covers input remapping, thermal management, memory budgets, device testing, and timeline expectations.

PortingMobileUnityTechnical
David EdgecombeDavid Edgecombe·6 Apr 2026·13 min read

Platform Readiness: What Every Developer Needs Before Hitting Submit

A practical guide to the pre-submission requirements that catch developers off guard. Covers app store compliance, console certification, analytics integration, and the checklist we use before every launch.

LaunchMobileConsoleQA
David EdgecombeDavid Edgecombe·30 Mar 2026·8 min read

Is Your Game Ready to Port? A Technical Feasibility Guide

Before committing budget to a port, you need to know what you are actually signing up for. This guide covers the technical factors that determine whether a port is straightforward or a full re-engineering project.

PortingMobileConsoleTechnical
David EdgecombeDavid Edgecombe·23 Mar 2026·8 min read

Managing Thermal Throttling in Unity Mobile Games

Why your mobile game slows down after 10 minutes and what to do about it. A practical guide to thermal monitoring, adaptive quality, and memory budgeting in Unity, with open-source code.

UnityMobilePerformanceTechnical
David EdgecombeDavid Edgecombe·14 Mar 2026·9 min read

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