
Games
Bookwood - Interactive Fiction Platform Architecture
Building the technical foundation for a scalable interactive fiction platform, with Unity Addressables and Cloud Content Delivery supporting a growing library of stories on iOS, Android and Steam.
- Timeline
- 2026
- Team Size
- Est. 15
- Role
- Technical Development & Architecture
- Status
- In Development, 2027 Release
Case Studies
Bookwood
Designing a Content Architecture That Can Grow With the Platform
How we designed Bookwood's content architecture on Unity Addressables and Unity Cloud Content Delivery, separating a growing story library from the application build.
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Bookwood
Turning Creative Requirements Into Maintainable Game Systems
How Ocean View Games worked alongside GamerCat Studio's developer to design Bookwood's core Unity architecture and interactive story systems around a content-heavy production.
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Scalable Content Architecture
Designed the book and content architecture so a growing library of interactive stories does not inflate the base install or force a full rebuild for every new title.
Addressables & Cloud Delivery
Built the content pipeline on Unity Addressables and Unity Cloud Content Delivery, separating story assets from the core application and delivering them on demand.
Foundations for a Creative Team
Researched technical approaches, helped define development practices, and turned creative requirements into systems an international team of writers, artists and musicians could work with.
Building a Content-Heavy Unity Project?
Whether you need content architecture, development support or a team to work alongside your creatives, tell us what you’re trying to build.
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