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Ocean View Games
Ocean View
Games
Bookwood - Interactive Fiction Platform Architecture

Bookwood - Interactive Fiction Platform Architecture

Building the technical foundation for a scalable interactive fiction platform, with Unity Addressables and Cloud Content Delivery supporting a growing library of stories on iOS, Android and Steam.

Bookwood is an upcoming interactive fiction library from GamerCat Studio, bringing choice-driven stories to iOS, Android and Steam. Ocean View Games joined the project to help shape its technical foundation, working alongside GamerCat's development team to build the core systems needed to support a growing library of interactive stories. Bookwood isn't a single linear game. It is a platform designed to contain a growing library of interactive books, each with its own writing, artwork and content. That creates a different technical challenge from building a conventional game. The application needs to grow without every new book making the base installation larger or requiring the entire game to be rebuilt and redistributed. We worked with GamerCat Studio to design and implement the core architecture behind Bookwood, with scalability treated as a requirement from the beginning rather than something to solve after launch. One of the central technical challenges was deciding how Bookwood should distribute and manage potentially hundreds of books across mobile and desktop platforms. We built the content pipeline around Unity Addressables and Unity Cloud Content Delivery. This allows story content and associated assets to be separated from the core application and delivered when required. New books can be added and existing content updated without treating the entire library as part of a single monolithic game build. The result is a foundation designed to support Bookwood as its library expands over time. GamerCat Studio brings together writers, artists, musicians and developers from around the world. A major part of our role was making sure the technology supported the people creating the content, rather than forcing the creative team to work around unnecessary technical constraints. Alongside implementation, we researched technical approaches, helped define development practices and worked with the team to turn creative requirements into systems that could be maintained as production grows. Our goal wasn't to take ownership of Bookwood's development. It was to give GamerCat Studio and its development team a strong technical foundation they could continue building on, the same embedded model we run through our co-development service. Bookwood is scheduled to launch in 2027, but the architecture behind a content platform has to account for what happens after its first release. Rather than optimise only for the initial collection of stories, we designed the project's core systems around a growing catalogue of books and a team that needs to keep creating, publishing and maintaining content over the long term. That foundation leaves GamerCat Studio in a strong position to expand Bookwood as the project moves towards launch.
Our Contributions
📚

Scalable Content Architecture

Designed the book and content architecture so a growing library of interactive stories does not inflate the base install or force a full rebuild for every new title.

☁️

Addressables & Cloud Delivery

Built the content pipeline on Unity Addressables and Unity Cloud Content Delivery, separating story assets from the core application and delivering them on demand.

🛠️

Foundations for a Creative Team

Researched technical approaches, helped define development practices, and turned creative requirements into systems an international team of writers, artists and musicians could work with.

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