“It was a pleasure working with Adam and David on Bookwood. The game would literally not exist without them! It's rare to find people who are both so friendly and so professional.”
James
Technology Lead, GamerCat Studio
Overview
Built with
Established the foundational systems behind Bookwood and the interactive story representation built on top of them, designed around repeated use throughout production rather than one-off features.
Favoured predictable structures and reusable systems so a content-heavy team can add large amounts of material without every addition creating a new engineering problem.
Joined as additional technical expertise rather than a replacement, researching approaches and making architectural decisions while GamerCat Studio retained full ownership of the project.
GamerCat Studio has a clearer base from which to build additional stories, systems and content as development continues.
Architectural choices were settled early, while they were still cheap to change, rather than after production had built on top of them.
The internal team kept control of the project throughout, gaining engineering experience during an important stage of development rather than handing the work over.
“It was a pleasure working with Adam and David on Bookwood. The game would literally not exist without them! It's rare to find people who are both so friendly and so professional.”
James
Technology Lead, GamerCat Studio
We can work with your developers, designers, artists and subject specialists while taking ownership of the engineering work you need from us.
Tell us about your teamExplore other projects showcasing our game development expertise
Designing a Content Architecture That Can Grow With the Platform
How we designed Bookwood's content architecture on Unity Addressables and Unity Cloud Content Delivery, separating a growing story library from the application build.
Read Case Study
Bringing an Established Game to New Platforms
A three-month Unity 2018 to Unity 6 migration and mobile port for Hugecalf Studios, now on the Epic Games Store for Windows, Android and iOS.
Read Case Study
Tell us about your project, the constraints you're working within and the problem you need to solve. We'll discuss how our experience could apply.
Location
London, United Kingdom
Response Time
We typically respond within 1 to 2 business days.