“It was a pleasure working with Adam and David on Bookwood. The game would literally not exist without them! It's rare to find people who are both so friendly and so professional.”
James
Technology Lead, GamerCat Studio
Overview
Built with
Story content and its assets are packaged apart from the core application, so a book can be added or updated without the entire catalogue being bundled into every build.
Unity Addressables organises and references assets while Unity Cloud Content Delivery handles remote distribution, giving the application a consistent way to retrieve only the content it needs.
How content is structured, packaged, identified and loaded was decided around the future size of the library, not the handful of stories available during development.
Bookwood has a technical foundation capable of supporting a significantly larger content library than the initial release alone.
New stories can be developed without the application's architecture becoming increasingly tied to the size of its catalogue.
Addressing content delivery early lets the team concentrate on expanding Bookwood rather than redesigning its fundamental architecture later in production.
“It was a pleasure working with Adam and David on Bookwood. The game would literally not exist without them! It's rare to find people who are both so friendly and so professional.”
James
Technology Lead, GamerCat Studio
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