“It was a pleasure working with Adam and David on Bookwood. The game would literally not exist without them! It's rare to find people who are both so friendly and so professional.”
Scaling Bookwood to Support Hundreds of Interactive Stories
Designing a content architecture around Unity Addressables and Unity Cloud Content Delivery so a growing library of books never becomes part of the application build.
Summary
- The challenge
- Bookwood has to hold hundreds of books, and packaging every story inside the app would make each build larger and every new book a full release.
- What we did
- We designed the content system around Unity Addressables and Unity Cloud Content Delivery, so books are packaged and delivered separately from the application.
- The result
- New stories can be added and existing ones updated without the build growing with the size of the catalogue.
In brief
Overview
- Timeline
- 2026 (In development, 2027 release)
- Platform
- Steam, iOS, Android
- Genre
- Interactive Fiction
- Engagement
- PC & Mobile
Built with
- Unity
- C#
Application and Content Separated
Story content and its assets are packaged apart from the core application, so a book can be added or updated without the entire catalogue being bundled into every build.
Addressables and Cloud Delivery Pipeline
Unity Addressables organises and references assets while Unity Cloud Content Delivery handles remote distribution, giving the application a consistent way to retrieve only the content it needs.
Structure Designed for a Growing Catalogue
How content is structured, packaged, identified and loaded was decided around the future size of the library, not the handful of stories available during development.
Foundation for a Larger Library
Bookwood has a technical foundation capable of supporting a significantly larger content library than the initial release alone.
Builds Decoupled From Catalogue Size
New stories can be developed without the application's architecture becoming increasingly tied to the size of its catalogue.
Solved Before It Became Expensive
Addressing content delivery early lets the team concentrate on expanding Bookwood rather than redesigning its fundamental architecture later in production.
What the Client Said
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