
Games
Scaling Bookwood to Support Hundreds of Interactive Stories
Designing a content architecture around Unity Addressables and Unity Cloud Content Delivery so a growing library of books never becomes part of the application build.
- Timeline
- Ongoing
- Services
- Technical Architecture, Content Pipeline, Co-Development
- Core Tech
- Unity 6.3 LTS, Addressables, Cloud Content Delivery
Application and Content Separated
Story content and its assets are packaged apart from the core application, so a book can be added or updated without the entire catalogue being bundled into every build.
Addressables and Cloud Delivery Pipeline
Unity Addressables organises and references assets while Unity Cloud Content Delivery handles remote distribution, giving the application a consistent way to retrieve only the content it needs.
Structure Designed for a Growing Catalogue
How content is structured, packaged, identified and loaded was decided around the future size of the library, not the handful of stories available during development.
Foundation for a Larger Library
Bookwood has a technical foundation capable of supporting a significantly larger content library than the initial release alone.
Builds Decoupled From Catalogue Size
New stories can be developed without the application's architecture becoming increasingly tied to the size of its catalogue.
Solved Before It Became Expensive
Addressing content delivery early lets the team concentrate on expanding Bookwood rather than redesigning its fundamental architecture later in production.
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