
Games
Rapid Prototyping with a Reusable Unity Framework
How we built a proprietary framework to launch hypercasual MVPs 50% faster than conventional development.
- Rapid Prototyping
- Framework Design
- Hypercasual
- Mobile
- Platform
- iOS & Android
- Role
- Full-Cycle Development
- Impact
- 30–50% Faster Kickstart
Modular UI & Interaction Library
Developed standardised UI system with pre-fabricated buttons, pop-ups, and transitions - drop-in components with squash-and-stretch animations and sound.
Standardised Haptics & Feedback
Created a cross-platform haptic wrapper unifying iOS Taptic Engine and Android vibration protocols, tuned through live gameplay testing.
Global Manager Pattern
Architected persistent Singleton structure for Audio, Save States, and Scene Management - preventing common bugs like audio playing when minimised.
30 to 50% Faster Project Starts
The proprietary framework developed during this project now gives every new client engagement a significant head start, reducing time spent on boilerplate systems.
Framework Validated in Production
The reusable component library was subsequently used on Pocket Factory for Mojo Games, proving its effectiveness on a real client project with commercial deadlines.
Published on Both Stores
What’s That shipped on iOS and Android as a self-published title, serving as a live proving ground for the framework’s mobile deployment pipeline.
Need to Test a Game Idea Quickly?
If you have a concept that needs proving before committing to full production, tell us what you want to learn from the prototype.
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