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Ocean View Games
Ocean View
Games
Rapid Prototyping with a Reusable Unity Framework

Rapid Prototyping with a Reusable Unity Framework

How we built a proprietary framework to launch hypercasual MVPs 50% faster than conventional development.

Rapid PrototypingFramework DesignHypercasualMobile

Client

Internal R&D

Platform

iOS & Android

Role

Full-Cycle Development

Impact

30–50% Faster Kickstart

In the hypercasual market, speed is everything. However, speed often leads to “spaghetti code” that cannot be reused. With What’s That, Ocean View Games set out to solve a long-term efficiency problem. The primary goal was not just to release a game, but to engineer a proprietary development framework. By treating What’s That as a live experiment, we built a library of reusable core components - audio managers, haptic feedback systems, and UI modules - that now allow us to kickstart client projects 30–50% faster. Client projects often come with aggressive deadlines. We identified that developers waste countless hours rewriting the same basic systems for every new game. We needed a “plug-and-play” architecture ensuring consistency and quality from Day 1.

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Our Contributions

🎮

Modular UI & Interaction Library

Developed standardised UI system with pre-fabricated buttons, pop-ups, and transitions - drop-in components with squash-and-stretch animations and sound.

📳

Standardised Haptics & Feedback

Created a cross-platform haptic wrapper unifying iOS Taptic Engine and Android vibration protocols, tuned through live gameplay testing.

⚙️

Global Manager Pattern

Architected persistent Singleton structure for Audio, Save States, and Scene Management - preventing common bugs like audio playing when minimised.

The Results

30 to 50% Faster Project Starts

The proprietary framework developed during this project now gives every new client engagement a significant head start, reducing time spent on boilerplate systems.

Framework Validated in Production

The reusable component library was subsequently used on Pocket Factory for Mojo Games, proving its effectiveness on a real client project with commercial deadlines.

Published on Both Stores

What’s That shipped on iOS and Android as a self-published title, serving as a live proving ground for the framework’s mobile deployment pipeline.

The Tech Stack

Unity Game Engine Logo
Unity
C Sharp Programming Language Logo
C#
Android Platform Logo
Android
Apple iOS Platform Logo
Apple