
Games

Rapid Prototyping with a Reusable Unity Framework
How we built a proprietary framework to launch hypercasual MVPs 50% faster than conventional development.
Client
Internal R&D
Platform
iOS & Android
Role
Full-Cycle Development
Impact
30–50% Faster Kickstart
Need a Game Built Fast?
Get in TouchModular UI & Interaction Library
Developed standardised UI system with pre-fabricated buttons, pop-ups, and transitions - drop-in components with squash-and-stretch animations and sound.
Standardised Haptics & Feedback
Created a cross-platform haptic wrapper unifying iOS Taptic Engine and Android vibration protocols, tuned through live gameplay testing.
Global Manager Pattern
Architected persistent Singleton structure for Audio, Save States, and Scene Management - preventing common bugs like audio playing when minimised.
30 to 50% Faster Project Starts
The proprietary framework developed during this project now gives every new client engagement a significant head start, reducing time spent on boilerplate systems.
Framework Validated in Production
The reusable component library was subsequently used on Pocket Factory for Mojo Games, proving its effectiveness on a real client project with commercial deadlines.
Published on Both Stores
What’s That shipped on iOS and Android as a self-published title, serving as a live proving ground for the framework’s mobile deployment pipeline.




