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Ocean View Games
Ocean View
Games
Rapid Prototyping with a Reusable Unity Framework

Rapid Prototyping with a Reusable Unity Framework

How we built a proprietary framework to launch hypercasual MVPs 50% faster than conventional development.

In the hypercasual market, speed is everything. However, speed often leads to “spaghetti code” that cannot be reused. With What’s That, Ocean View Games set out to solve a long-term efficiency problem. The primary goal was not just to release a game, but to engineer a proprietary development framework. By treating What’s That as a live experiment, we built a library of reusable core components - audio managers, haptic feedback systems, and UI modules - that now allow us to kickstart client projects 30–50% faster. Client projects often come with aggressive deadlines. We identified that developers waste countless hours rewriting the same basic systems for every new game. We needed a “plug-and-play” architecture ensuring consistency and quality from Day 1. This framework now underpins our rapid prototyping service.
Our Contributions
🎮

Modular UI & Interaction Library

Developed standardised UI system with pre-fabricated buttons, pop-ups, and transitions - drop-in components with squash-and-stretch animations and sound.

📳

Standardised Haptics & Feedback

Created a cross-platform haptic wrapper unifying iOS Taptic Engine and Android vibration protocols, tuned through live gameplay testing.

⚙️

Global Manager Pattern

Architected persistent Singleton structure for Audio, Save States, and Scene Management - preventing common bugs like audio playing when minimised.

The Results

30 to 50% Faster Project Starts

The proprietary framework developed during this project now gives every new client engagement a significant head start, reducing time spent on boilerplate systems.

Framework Validated in Production

The reusable component library was subsequently used on Pocket Factory for Mojo Games, proving its effectiveness on a real client project with commercial deadlines.

Published on Both Stores

What’s That shipped on iOS and Android as a self-published title, serving as a live proving ground for the framework’s mobile deployment pipeline.

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