
Games

Hire Senior Unity Developers UK
Skip the 6-month recruitment cycle. Our Jagex-alumni Unity engineers embed into your team within days, joining your standups, pushing to your repo, and shipping production code from week one.
Why Hire Our Unity Developers
Finding senior Unity engineers with real game development experience is difficult. Recruitment takes months, and freelancers rarely have the depth needed for complex multiplayer systems, performance-critical mobile ports, or large-scale MMO architectures.
Our developers have shipped titles at studios including Jagex, where David led mobile development on RuneScape Mobile during his employment there. That experience, managing millions of content assets, optimising for hundreds of device configurations, building server-authoritative multiplayer systems, is what we bring to your project.
We don't operate as a black box. Our engineers embed directly into your team: joining your standups, working in your Jira, pushing to your repo. You get senior talent without the recruitment overhead, notice periods, or long-term employment commitments. Meet our developers.
Jagex & AAA Alumni
Our lead developers worked on RuneScape Mobile at Jagex. Proven expertise shipping complex games at scale.
Unity Certified Engineers
Deep expertise across Unity's rendering pipeline, networking stack, editor tooling, and platform-specific optimisation.
Embedded in Your Team
We join your standups, work in your tools, and push to your repo. Indistinguishable from internal staff.
No Recruitment Overhead
Skip the 3-6 month hiring cycle. Senior developers ready to start within days, not months.
Flexible Engagement Models
Part-time, full-time, or project-based. Scale up for a milestone, scale down after launch.
Full IP Ownership
Everything we build is yours. Full IP transfer on completion, clean contracts, no ongoing royalties.
How Hiring Our Unity Developers Works
Discovery Call
We start with a 30-minute conversation about your project, your team, your tech stack, and what you need. Whether that's a single senior engineer for three months or a full squad for a year-long build, we scope it together.
Team Matching
Based on your requirements, we match you with developers who have the right specialisation. Need someone strong in multiplayer networking? You'll get our FishNet and Mirror specialist. Mobile performance issues? You'll get the developer who optimised RuneScape for low-end Android devices.
Onboarding in Days
Once the engagement is agreed, your developers are onboarded within days. We join your Slack or Teams, get access to your repo, and attend your next standup. No multi-week ramp-up period. Our developers have integrated into studio workflows at Jagex and multiple client teams, so they know how to hit the ground running.
Sprint and Ship
We work in your sprint cadence, attend your retros, and deliver against your backlog. You'll have full visibility into what we're working on, and direct communication with the developers on your project, not a project manager acting as a middleman.
Scale Up or Down
Need to ramp up before a milestone? We can bring in additional developers from our vetted network of senior Unity specialists. Need to scale down after launch? No problem. Our flexible engagement models mean you're never locked into headcount you don't need.
Who Typically Hires Our Unity Developers
Game Studios Hitting a Deadline
You've got a milestone in eight weeks and your internal team is at capacity. You need two senior Unity engineers who can read your codebase, understand your architecture, and start contributing immediately, not in three months after a recruitment cycle.
Studios Needing Specialist Skills
Your team is strong on gameplay but you need someone who can architect a multiplayer backend, optimise your rendering pipeline for mobile, or handle platform-specific certification for console submission. We fill the gaps your generalists can't.
Startups Shipping Their First Title
You've got funding, a game design document, and maybe one or two developers, but you need senior engineering leadership to make the right architectural decisions early. We've helped startups go from prototype to published title, including one that secured $3M in seed funding.
Institutions Building Their First Game
Universities, publishers, and cultural organisations that need a game built but don't have an in-house team. You need a partner who understands learning outcomes and accessibility standards as well as they understand Unity's rendering pipeline.
Hiring Options Compared
Studios typically weigh three options when they need Unity developers. Here is how they compare on the factors that matter most.
| Specialist Studio (Us) | In-House Recruitment | Freelance Marketplace | |
|---|---|---|---|
| Time to Start | 3 to 5 working days | 3 to 6 months (job ads, interviews, notice periods) | 1 to 3 weeks (vetting, trial tasks) |
| Seniority | Senior only. All developers have shipped commercial titles. | Depends on candidate pool and your offer competitiveness | Highly variable. Profiles are often inflated, and vetting falls on you. |
| Ramp-Up | Days. We have integrated into studio workflows at Jagex and multiple client teams. | Weeks to months. New hires need onboarding regardless of seniority. | Varies. Many freelancers work across multiple clients simultaneously. |
| Cost Structure | Day rate or fixed price. No recruitment fees, no benefits overhead, no idle bench cost. | Salary + benefits + recruitment fees (15 to 25% of salary) + equipment | Hourly or day rate. Lower headline rate, but hidden costs from rework and management overhead. |
| Scalability | Scale up from our vetted network within weeks. Scale down after milestones with no penalty. | Scaling up means another recruitment cycle. Scaling down means redundancies. | Can add freelancers, but each new hire needs separate vetting and onboarding. |
| Risk | Studio reputation on every engagement. Contractual delivery guarantees. | High upfront investment. If the hire doesn't work out, you absorb the sunk cost. | No accountability beyond the individual. If they leave mid-project, you start over. |
| IP & Security | Full IP transfer. NDAs and clean contracts standard. | Full control, standard employment IP assignment | Depends on contract terms. IP disputes are more common with individual contractors. |
Specialist Studio (Us)
- Time to Start
- 3 to 5 working days
- Seniority
- Senior only. All developers have shipped commercial titles.
- Cost
- Day rate or fixed price. No recruitment fees or benefits overhead.
- Scalability
- Scale up from our vetted network. Scale down after milestones.
- Risk
- Studio reputation on every engagement. Contractual delivery guarantees.
In-House Recruitment
- Time to Start
- 3 to 6 months (job ads, interviews, notice periods)
- Seniority
- Depends on candidate pool and your offer competitiveness
- Cost
- Salary + benefits + recruitment fees (15 to 25%) + equipment
- Scalability
- Each new hire means another recruitment cycle
- Risk
- High upfront investment. Sunk cost if the hire doesn't work out.
Freelance Marketplace
- Time to Start
- 1 to 3 weeks (vetting, trial tasks)
- Seniority
- Highly variable. Profiles often inflated, vetting falls on you.
- Cost
- Lower headline rate, but hidden costs from rework and management.
- Scalability
- Can add freelancers, but each needs separate vetting
- Risk
- No accountability beyond the individual. They can leave mid-project.
Unity Technologies & Skills
Our developers have deep, production-tested experience across the Unity ecosystem:
Core Unity
C#, Unity Editor, Unity 6/LTS, Scriptable Render Pipeline (URP/HDRP), Addressables, Asset Bundles, Unity UI / UI Toolkit, TextMeshPro, Cinemachine, Timeline, Animation (Mecanim / Playables)
Multiplayer & Networking
FishNet, Mirror, Unity Netcode for GameObjects, Server-Authoritative Architecture, Dedicated Servers, Relay/Lobby Services
Mobile & Performance
iOS (Xcode, TestFlight, App Store Connect), Android (Gradle, ADB, Play Console), Profiler, Frame Debugger, Memory Profiler, GPU Instancing, Object Pooling, LOD Systems, Thermal Throttling Mitigation
Backend & Infrastructure
PlayFab, AWS (EC2, S3, Lambda, DynamoDB), Firebase, REST APIs, WebSocket, Cloud Build, CI/CD Pipelines
Platforms
iOS, Android, PC (Steam), WebGL, PlayStation, Xbox, Nintendo Switch
Tools & Workflow
Git (GitHub, GitLab, Bitbucket), Jira, Confluence, Slack, Notion, PlasticSCM
What Our Clients Say
“Initially hired David to review code for the game at a very early stage and was blown away by his abilities. After a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.”
“David and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always go above and beyond expectations to deliver. Great asset to any team!”
“David worked with us on a 2-month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most.”
“David did a great job with the project and was able to take a great amount of autonomy. There was very little need to go back and forth and ask him to change anything. His code is also very clean.”
What We Can Build for You
Unity Game Development
Turn your concept into a market-ready game with Unity Certified Experts. AAA pedigree from RuneScape developers. Book a consultation today.
Learn More →Mobile Game Development
Professional iOS & Android game development with Unity. From casual to MMORPG - we've launched games to millions. Contact us now.
Learn More →Co-Development & Staff Augmentation
Embedded Unity engineering teams led by Jagex alumni. Scale your studio instantly with senior developers who integrate from Day 1.
Learn More →Performance Optimisation Services
Transform sluggish games into smooth experiences. Proven Unity & mobile optimisation from RuneScape developers. Free analysis available.
Learn More →Console Porting Services
Expert console porting from PC and mobile to PlayStation, Xbox, and Nintendo Switch. Unity specialists with first-time certification pass focus.
Learn More →Multiplayer & Network Engineering
Battle-tested multiplayer architecture for mobile and PC. Led by Jagex alumni, we build server-authoritative backends, real-time netcode, and scalable cloud infrastructure.
Learn More →Frequently Asked Questions
Ready to Add Senior Unity Engineers to Your Team?
Tell us about your project and team requirements. We'll come back within 48 hours with an availability update and suggested approach.






