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Ocean View Games
Ocean View
Games
Hire Senior Unity Developers UK

Hire Senior Unity Developers UK

Skip the 6-month recruitment cycle. Our Jagex-alumni Unity engineers embed into your team within days, joining your standups, pushing to your repo, and shipping production code from week one.

Why Hire Our Unity Developers

Finding senior Unity engineers with real game development experience is difficult. Recruitment takes months, and freelancers rarely have the depth needed for complex multiplayer systems, performance-critical mobile ports, or large-scale MMO architectures.

Our developers have shipped titles at studios including Jagex, where David led mobile development on RuneScape Mobile during his employment there. That experience, managing millions of content assets, optimising for hundreds of device configurations, building server-authoritative multiplayer systems, is what we bring to your project.

We don't operate as a black box. Our engineers embed directly into your team: joining your standups, working in your Jira, pushing to your repo. You get senior talent without the recruitment overhead, notice periods, or long-term employment commitments. Meet our developers.

Jagex & AAA Alumni

Our lead developers worked on RuneScape Mobile at Jagex. Proven expertise shipping complex games at scale.

Unity Certified Engineers

Deep expertise across Unity's rendering pipeline, networking stack, editor tooling, and platform-specific optimisation.

Embedded in Your Team

We join your standups, work in your tools, and push to your repo. Indistinguishable from internal staff.

No Recruitment Overhead

Skip the 3-6 month hiring cycle. Senior developers ready to start within days, not months.

Flexible Engagement Models

Part-time, full-time, or project-based. Scale up for a milestone, scale down after launch.

Full IP Ownership

Everything we build is yours. Full IP transfer on completion, clean contracts, no ongoing royalties.

How Hiring Our Unity Developers Works

1

Discovery Call

We start with a 30-minute conversation about your project, your team, your tech stack, and what you need. Whether that's a single senior engineer for three months or a full squad for a year-long build, we scope it together.

2

Team Matching

Based on your requirements, we match you with developers who have the right specialisation. Need someone strong in multiplayer networking? You'll get our FishNet and Mirror specialist. Mobile performance issues? You'll get the developer who optimised RuneScape for low-end Android devices.

3

Onboarding in Days

Once the engagement is agreed, your developers are onboarded within days. We join your Slack or Teams, get access to your repo, and attend your next standup. No multi-week ramp-up period. Our developers have integrated into studio workflows at Jagex and multiple client teams, so they know how to hit the ground running.

4

Sprint and Ship

We work in your sprint cadence, attend your retros, and deliver against your backlog. You'll have full visibility into what we're working on, and direct communication with the developers on your project, not a project manager acting as a middleman.

5

Scale Up or Down

Need to ramp up before a milestone? We can bring in additional developers from our vetted network of senior Unity specialists. Need to scale down after launch? No problem. Our flexible engagement models mean you're never locked into headcount you don't need.

Who Typically Hires Our Unity Developers

Game Studios Hitting a Deadline

You've got a milestone in eight weeks and your internal team is at capacity. You need two senior Unity engineers who can read your codebase, understand your architecture, and start contributing immediately, not in three months after a recruitment cycle.

Studios Needing Specialist Skills

Your team is strong on gameplay but you need someone who can architect a multiplayer backend, optimise your rendering pipeline for mobile, or handle platform-specific certification for console submission. We fill the gaps your generalists can't.

Startups Shipping Their First Title

You've got funding, a game design document, and maybe one or two developers, but you need senior engineering leadership to make the right architectural decisions early. We've helped startups go from prototype to published title, including one that secured $3M in seed funding.

Institutions Building Their First Game

Universities, publishers, and cultural organisations that need a game built but don't have an in-house team. You need a partner who understands learning outcomes and accessibility standards as well as they understand Unity's rendering pipeline.

Hiring Options Compared

Studios typically weigh three options when they need Unity developers. Here is how they compare on the factors that matter most.

Specialist Studio (Us)

Time to Start
3 to 5 working days
Seniority
Senior only. All developers have shipped commercial titles.
Cost
Day rate or fixed price. No recruitment fees or benefits overhead.
Scalability
Scale up from our vetted network. Scale down after milestones.
Risk
Studio reputation on every engagement. Contractual delivery guarantees.

In-House Recruitment

Time to Start
3 to 6 months (job ads, interviews, notice periods)
Seniority
Depends on candidate pool and your offer competitiveness
Cost
Salary + benefits + recruitment fees (15 to 25%) + equipment
Scalability
Each new hire means another recruitment cycle
Risk
High upfront investment. Sunk cost if the hire doesn't work out.

Freelance Marketplace

Time to Start
1 to 3 weeks (vetting, trial tasks)
Seniority
Highly variable. Profiles often inflated, vetting falls on you.
Cost
Lower headline rate, but hidden costs from rework and management.
Scalability
Can add freelancers, but each needs separate vetting
Risk
No accountability beyond the individual. They can leave mid-project.

Unity Technologies & Skills

Our developers have deep, production-tested experience across the Unity ecosystem:

Core Unity

C#, Unity Editor, Unity 6/LTS, Scriptable Render Pipeline (URP/HDRP), Addressables, Asset Bundles, Unity UI / UI Toolkit, TextMeshPro, Cinemachine, Timeline, Animation (Mecanim / Playables)

Multiplayer & Networking

FishNet, Mirror, Unity Netcode for GameObjects, Server-Authoritative Architecture, Dedicated Servers, Relay/Lobby Services

Mobile & Performance

iOS (Xcode, TestFlight, App Store Connect), Android (Gradle, ADB, Play Console), Profiler, Frame Debugger, Memory Profiler, GPU Instancing, Object Pooling, LOD Systems, Thermal Throttling Mitigation

Backend & Infrastructure

PlayFab, AWS (EC2, S3, Lambda, DynamoDB), Firebase, REST APIs, WebSocket, Cloud Build, CI/CD Pipelines

Platforms

iOS, Android, PC (Steam), WebGL, PlayStation, Xbox, Nintendo Switch

Tools & Workflow

Git (GitHub, GitLab, Bitbucket), Jira, Confluence, Slack, Notion, PlasticSCM

What Our Clients Say

Initially hired David to review code for the game at a very early stage and was blown away by his abilities. After a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.
David and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always go above and beyond expectations to deliver. Great asset to any team!
David worked with us on a 2-month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most.
David did a great job with the project and was able to take a great amount of autonomy. There was very little need to go back and forth and ask him to change anything. His code is also very clean.

Frequently Asked Questions

Typically within 3 to 5 working days of agreeing the engagement. We don't need to recruit. Our core team is ready, and our extended network of vetted senior Unity developers can be mobilised within one to two weeks.
We work on either a daily rate or fixed-price basis depending on the project. Rates reflect the seniority of the developers (all senior, no juniors). Contact us for a quote. We'll scope it based on your specific requirements.
Both. We're based in London (86-90 Paul Street, EC2A 4NE) and can work on-site for London clients when needed. Most of our engagements are remote-first, embedded into your existing tools and workflow.
We're flexible, but most engagements are a minimum of one month. For fixed-price projects, we scope milestones and timescales upfront. For co-development, we typically work on a rolling monthly basis.
Yes. Upon final payment, 100% of the intellectual property and source code is assigned to you. We don't hold code hostage or charge ongoing royalties.
Yes. If you need to ramp up before a milestone, we can bring in additional senior Unity developers from our vetted network. Scale down after launch with no penalty.
That's our sweet spot. A large part of our work is staff augmentation: slotting senior Unity developers into existing teams to help hit deadlines, optimise performance, or clear technical debt. We adapt to your tools, processes, and sprint cadence.

Ready to Add Senior Unity Engineers to Your Team?

Tell us about your project and team requirements. We'll come back within 48 hours with an availability update and suggested approach.