


Architecting a Scalable MMORPG
Domi Online Case Study
Scalable MMORPG Architecture & Networking
Client: Domi Online
Services: Lead Development, Multiplayer Architecture, Performance Optimization
Tech Stack: Unity 2022+, Custom Netcode, Addressables
The Situation
Domi Online is an ambitious “Play-to-Earn” MMORPG with a massive open world and no level caps. The project had immense potential and a strong community following, but MMORPGs are notoriously the most difficult genre to engineer.
The project required a technical foundation that could handle hundreds of simultaneous players, complex inventory systems, and secure server-authoritative logic to prevent cheating—all while maintaining high frame rates on consumer hardware.
The Objective
Ocean View Games was initially brought in for a high-level Code Audit. The goal was to assess the existing codebase, identify scalability risks, and determine the technical roadmap required to take the game from a prototype to a playable Alpha state.
Our Solution
After the initial audit, our role expanded from consultants to Lead Developers. We took ownership of the technical architecture, implementing AAA-standard workflows:
1. Server-Authoritative Networking
We re-engineered core gameplay loops (combat, movement, inventory) to run on the server. This ensures that game state is secure and “hacker-proof,” a critical requirement for any game with a real-money economy.
2. Asset Management System
To handle the massive open world without massive load times, we implemented Unity’s Addressables system. This allows assets to stream in dynamically, keeping memory usage low and patch sizes small.
3. Modular Codebase Refactoring
We moved the project away from monolithic scripts to a modular architecture. This allowed multiple developers to work on different features (UI, Combat, Quests) simultaneously without causing merge conflicts or breaking the build.
The Outcome
Under our technical leadership, Domi Online successfully transitioned from concept to a stable, playable MMORPG. Our optimization efforts ensured smooth gameplay even during high-traffic stress tests.
“Initially hired David to review code for the game at a very early stage and was blown away by his abilities… after a round with the board we hired David as lead developer for the project. I can say with full confidence there would be no Domi Online without their expertise.”
— Pellek, CEO / Co-Founder, Domi Online
The Value to You
If you are building a multiplayer game, you cannot afford “guesswork” in your netcode. We bring the same architectural rigor used on Domi Online to your project, ensuring your game scales safely from 10 players to 10,000.
Contact us to discuss your multiplayer architecture needs.
What We Delivered
- •Conducted comprehensive code audit to identify scalability risks and define the technical roadmap
- •Re-engineered core gameplay loops with server-authoritative networking to prevent cheating
- •Implemented Unity Addressables for dynamic asset streaming, reducing memory usage and patch sizes
- •Refactored monolithic codebase into modular architecture enabling parallel feature development
- •Managed international development team including artists, sound engineers, and developers
- •Delivered a stable, playable MMORPG supporting hundreds of concurrent players
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