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Mobile Articles

12 articles tagged "Mobile"

Platform Readiness: What Every Developer Needs Before Hitting Submit

A practical guide to the pre-submission requirements that catch developers off guard: app store compliance, console certification, and our launch checklist.

LaunchMobileConsoleQA
David EdgecombeDavid Edgecombe·30 Mar 2026·8 min read

Is Your Game Ready to Port? A Technical Feasibility Guide

Before committing budget to a port, know what you are signing up for. The technical factors that determine whether a port is straightforward or a re-engineering project.

PortingMobileConsoleTechnical
David EdgecombeDavid Edgecombe·23 Mar 2026·8 min read

Managing Thermal Throttling in Unity Mobile Games

Why your mobile game slows down after 10 minutes and what to do about it. Thermal monitoring, adaptive quality, and memory budgeting in Unity, with open-source code.

UnityMobilePerformanceTechnical
David EdgecombeDavid Edgecombe·14 Mar 2026·9 min read

Game Monetisation in 2026: Pick the Right Model (Skip the Hype)

Premium, F2P, hybrid, subscription, or battle pass: which monetisation model fits your game? A senior Unity studio's guide for 2026, with the trade-offs SDK vendors skip.

MonetisationMobileBusiness
Adam KayeAdam Kaye·10 Mar 2026·17 min read

Procedural Generation on Mobile: Balancing Complexity and Performance

How we implemented procedural map generation using Perlin Noise and cellular automata for a 4X strategy game on mobile, including chunk-based loading and memory management.

UnityMobileProcedural GenerationGame Design
David EdgecombeDavid Edgecombe·15 Feb 2026·5 min read

Designing Mobile UI for Complex Games: Lessons from RuneScape and MMOs

Explore the unique challenges of bringing a desktop MMORPG UI to a 6-inch touchscreen. Cover adaptive UI, context-sensitive interfaces, and cross-platform parity.

MobileUI DesignPorting
David EdgecombeDavid Edgecombe·13 Feb 2026·5 min read

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