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Ocean View Games

Museum Interactive Commissioning Checklist

Plan a museum touchscreen, digital exhibit or visitor companion. Agree the audience, content, hardware, accessibility, budget and handover before commissioning development.

From a first brief to gallery launch

Use this checklist with your curator, learning team, access lead, IT team and chosen developer. Start before requesting proposals, revisit it at prototype review, and agree the acceptance worksheet before full production.

For a gallery touchscreen, focus on visitor flow, reset behaviour and daily operation. For a visitor companion, also agree supported devices, connectivity and use beyond the museum. If you are replacing an existing exhibit, first establish what source files, assets and accounts you can recover.

Your commissioning checklist

Tick a decision once it is agreed, or record why it does not apply. Add unresolved questions, owners and next actions in the notes. This is a planning aid, not an installation approval.

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0 of 40 decisions recorded

1. Purpose and audience

Start with the visitor experience. A short gallery activity and a companion used at home need different briefs.

2. Gallery environment and hardware

Name who supplies each physical component. Include the museum's IT and facilities teams before agreeing installation dates.

3. Content and curatorial approval

Content readiness affects the schedule. A developer cannot finish a translated activity while its wording is still awaiting approval.

4. Accessibility and visitor interaction

Agree requirements with the museum's access team and involve disabled visitors in testing. Consider the physical installation alongside the software.

5. Scope, budget and responsibilities

Ask suppliers to price the same scope. Compare the complete installation and its ongoing costs, with assumptions clearly stated.

6. Testing and acceptance

Write acceptance criteria before production. Use the worksheet below to record the required behaviour, test evidence and sign-off owner.

7. Launch and ongoing operation

Make the handover usable by the people on the gallery floor. Include a plan for the end of the exhibition.

Acceptance criteria worksheet

Adapt these examples to your installation before agreeing them with your supplier. Replace unspecified durations and requirements with your agreed values, then record who will test and approve each item.

Offline use

Suggested evidence: A complete walkthrough on the installation hardware with the network disconnected.

Session reset

Suggested evidence: Test abandonment at each main activity and record the reset behaviour.

Daily reliability

Suggested evidence: A dated test log covering repeated sessions, faults and recovery.

Accessible interaction

Suggested evidence: Results from access checks and representative visitor testing, with unresolved issues recorded.

Staff handover

Suggested evidence: A witnessed staff walkthrough and a copy of the final operating guide.

A lesson from the Fire of London rebuild

During earlier employment at fish in a bottle, our director worked on rebuilding the Museum of London's Great Fire of London game from Flash to HTML5. The original source code was unavailable, so the behaviour had to be reconstructed from the playable experience.

For a new commission, turn that lesson into a handover requirement: agree which source files, assets, build instructions and account access the museum receives, where they will be stored and who will maintain them. Read the Fire of London case study or explore legacy modernisation.

Supporting your brief

For web-based interactives, W3C's accessibility planning resources explain how to assign responsibilities and involve users throughout a project. Agree the physical installation requirements with your museum's access team too.

Our museum interactive development page covers how we can help. Use the development cost guide for wider budget context and the brief builder to organise your project requirements.

Planning a museum interactive?

Use your completed checklist to shape the conversation. Tell us about the experience, available hardware and decisions you need help making.

Discuss your museum brief