“Initially hired David to review code for the game at a very early stage and was blown away by his abilities and after a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.”
Game LiveOps and Post-Launch Support
Keep your released Unity game maintained as platforms and player needs change. We support bug fixes, content updates, server work and ongoing development within an agreed support scope.


Running LiveOps for Domi Online
Developed by Ocean View Games as the client's core technical partner.
We run LiveOps for Domi, a Unity MMORPG with more than 1,000 concurrent players on FishNet networking: server health, content updates, crash triage, performance regression fixes and platform compliance.
That includes Unity version migrations planned around minimal player disruption and continuous feature development alongside the maintenance work. The same engineers, tools and processes are available for your live game.
An unfinished brief is fine. The first conversation helps establish scope.
What our clients say
What are you starting with?
There are a few common situations where outsourcing LiveOps makes more sense than building an internal team.
Your core team has moved on
The developers who built the game are on the next project and nobody is left to maintain the live one. Bugs pile up and platform requirements drift.
See how it worksA portfolio of live titles
You are a publisher with several live games that each need part-time engineering attention rather than a full-time hire.
Explore co-developmentRevenue, but not enough for full-time staff
The game earns but cannot justify full-time maintenance staff, or it is near end-of-life with a loyal player base that deserves continued support.
Estimate a retainerHow a LiveOps engagement works
We integrate with your team and tools, then provide support that scales with the game's needs.
1. Assessment and onboarding
We audit the codebase, infrastructure and live metrics to find the highest-impact priorities, then integrate with your tools and set up monitoring, reporting and escalation paths.
2. Ongoing support
We work the maintenance backlog, content updates and performance improvements on a prioritised rolling basis, with a consistent release cadence aligned to your roadmap.
3. Scaling up and down
We flex capacity for major updates, seasonal events and marketing pushes, then scale back during quieter periods without losing project knowledge.
LiveOps in practice
Ongoing engineering for a game with real players and real revenue.
Domi Online
The Challenge: Keep a live Unity MMORPG stable, current and growing while the client focuses on direction and community.
The Result: Server architecture, Unity migrations planned around minimal player disruption, performance work for 1,000+ concurrent players and continuous feature development.


Nova Blast
The Challenge: Modernise a live iOS game's SDKs and add an Android build without disrupting the release schedule.
The Result: Updated libraries, new level tooling and an Android release alongside the existing iOS build.


What a LiveOps retainer covers
Maintenance and development selected around your game, release schedule and player feedback.
Technical maintenance
Bug fixes, Unity upgrades, SDK updates, server monitoring and platform compliance.
Content updates
New levels, items, characters, seasonal events, balance patches and UI improvements to keep players engaged.
Performance
Ongoing profiling, memory leak detection, frame rate and thermal work and load-time improvements.
Multiplayer operations
Server scaling, matchmaking tuning, anti-cheat monitoring and network performance for live multiplayer games.
Analytics and retention
DAU and MAU tracking, funnel analysis, A/B testing, monetisation monitoring and churn analysis to inform the roadmap.
Platform compliance
App Store and Google Play policy updates, certification maintenance and store listing management.
Support hours and escalation
Agree response targets, support hours, escalation contacts and any out-of-hours cover before launch. Monitoring and on-call engineering are scoped separately.
Working together
Start with a conversation about what is already live, what your internal team needs to stay focused on and which ongoing work you want help owning.
We begin with a paid onboarding audit of the codebase, infrastructure and live metrics, so the retainer scope is realistic before either side commits.
David and Adam retain technical oversight. We agree the people involved and any specialist support as part of the engagement.
We agree capacity, review dates, notice periods and support hours in the retainer. Any on-call cover or additional capacity for major updates is arranged separately.
Meet the teamExplore LiveOps
Related services and a retainer estimate.
Need ongoing engineering support for a live game?
Tell us what is already live, what your internal team needs to stay focused on and which ongoing development work you want help owning.
Tell us about your project