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Game Development Blog - Page 4

Game Development Blog - Page 4

Technical articles on Unity development, mobile porting, and game architecture.

Game Monetisation in 2026: Pick the Right Model (Skip the Hype)

Premium, F2P, hybrid, subscription, or battle pass: which monetisation model fits your game? A senior Unity studio's guide for 2026, with the trade-offs SDK vendors skip.

MonetisationMobileBusiness
Adam KayeAdam Kaye·10 Mar 2026·17 min read

Unity vs Godot vs Unreal 2026: Why We Picked Unity (And When You Shouldn't)

Unity for mobile and 2D. Godot for licence-free indie 2D. Unreal for high-fidelity 3D. A senior Unity studio explains the trade-offs comparison articles miss.

UnityComparisonGame Development
Adam KayeAdam Kaye·10 Mar 2026·15 min read

How to Choose a Game Development Partner (and Avoid Common Mistakes)

What to actually evaluate when choosing a game development studio, based on the patterns we see working with clients and the mistakes that cost projects months.

OutsourcingBusinessCo Development
David EdgecombeDavid Edgecombe·8 Mar 2026·8 min read

AI Tools for Game Development: What Works and What Doesn't (2026)

An honest assessment of AI tools in our game development workflow. Where they save real time, where they waste it, and what we have stopped using.

AIQuality AssuranceGame Development
David EdgecombeDavid Edgecombe·6 Mar 2026·7 min read

10 Questions to Ask Before Starting a Game Development Project

The ten questions every client should answer before starting a game development project, covering core loop, audience, budget, timeline, and platform.

PlanningGame DevelopmentClient Guide
David EdgecombeDavid Edgecombe·4 Mar 2026·5 min read

Gamifying Language Learning: Design Principles for EdTech

Our approach to designing educational mini-games that actually teach - from data-driven asset pipelines to culturally sensitive UI.

EdtechGame DesignUnity
David EdgecombeDavid Edgecombe·1 Mar 2026·5 min read

Building Reusable Game Frameworks in Unity | Faster Development

How we built a modular hypercasual framework - reusable audio managers, haptic systems, and UI modules - and how it accelerates client projects.

UnityFrameworksProductivity
David EdgecombeDavid Edgecombe·23 Feb 2026·4 min read

Procedural Generation on Mobile: Balancing Complexity and Performance

How we implemented procedural map generation using Perlin Noise and cellular automata for a 4X strategy game on mobile, including chunk-based loading and memory management.

UnityMobileProcedural GenerationGame Design
David EdgecombeDavid Edgecombe·15 Feb 2026·5 min read

Designing Mobile UI for Complex Games: Lessons from RuneScape and MMOs

Explore the unique challenges of bringing a desktop MMORPG UI to a 6-inch touchscreen. Cover adaptive UI, context-sensitive interfaces, and cross-platform parity.

MobileUI DesignPorting
David EdgecombeDavid Edgecombe·13 Feb 2026·5 min read

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