Game Development Blog - Page 5
Technical articles on Unity development, mobile porting, and game architecture.
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Gamifying Language Learning: Design Principles for EdTech
Our approach to designing educational mini-games that actually teach - from data-driven asset pipelines to culturally sensitive UI.
Building Reusable Game Frameworks in Unity | Faster Development
How we built a modular hypercasual framework - reusable audio managers, haptic systems, and UI modules - and how it accelerates client projects.
Procedural Generation on Mobile: Balancing Complexity and Performance
How we implemented procedural map generation using Perlin Noise and cellular automata for a 4X strategy game on mobile, including chunk-based loading and memory management.
Designing Mobile UI for Complex Games: Lessons from RuneScape and MMOs
How we adapt complex desktop game interfaces for touchscreens while preserving the features players need.
What Makes a Great Game Development Consultancy in the UK?
The UK is home to world-class game development talent. Here is what separates a great game dev consultancy from the rest - and what to look for when choosing one.
Building Infinite Progression Systems in Unity | Game Design Patterns
How we designed Domi Online's progression system around 64-bit integers, including networking, storage and overflow handling.
Interview with Merit Circle
David Edgecombe sits down with Merit Circle (now Beam) to discuss building Domi Online, a medieval fantasy MMORPG with no level cap.
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