Game Development Blog - Page 2
Technical articles on Unity development, mobile porting, and game architecture.
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Unity 6.5 Is Here: Should Your Studio Upgrade?
Unity 6.5 is a Supported release focused on consolidation, not fireworks. Here is what actually changed and how to decide whether to move your project.
Co-Development vs Freelancers vs Full-Time Hires: Which Is Right for Your Studio?
A practical comparison of the three main ways to scale a game dev team. Pros, cons, cost, and when each model works best.
Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins?
A practical comparison of Unity, Godot, and Unreal Engine from the perspective of an indie game studio. Cost, scope risk, hiring, marketability, and licence implications for small teams.
Cross-Platform Multiplayer Networking in Unity: FishNet, Mirror, and Photon Compared
A technical comparison of Unity multiplayer frameworks based on our hands-on experience. Server-authoritative vs P2P, bandwidth, and when to choose each.
Serious Games vs Gamification: What's the Difference?
Clarify the difference between serious games and gamification. Learn when each approach works best, with examples from education and corporate training.
How Much Does Mobile Game Development Cost in 2026?
What drives mobile game development costs, how scope changes the budget and how to plan a realistic project.
Unity vs Godot vs Unreal for Beginners (2026): Which Engine Should You Start With?
A senior studio's honest answer for new game developers. Unity, Godot, or Unreal: which engine has the gentlest learning curve, the best free tutorials, and the highest chance of you actually finishing a game.
Mobile Game Optimisation: A Unity Developer's Checklist
A practical checklist for optimising Unity mobile games, covering profiling, texture compression, draw calls and memory use.
Unity vs Godot vs Unreal for Mobile Games: A Practical Comparison
An honest comparison of Unity, Godot, and Unreal Engine for mobile game development. Covers rendering, build sizes, platform support, and hiring.
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