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Game Development Blog - Page 2

Game Development Blog - Page 2

Technical articles on Unity development, mobile porting, and game architecture.

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EdTech & Serious Games

SCORM vs Custom API: Integrating Games with Learning Management Systems

Compare SCORM (1.2 and 2004) with custom API approaches for connecting educational games to LMS platforms like Moodle, Canvas, and Blackboard.

David EdgecombeDavid Edgecombe·17 Aug 2026·11 min read
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Unity Development

GPU Instancing for Dense Game Worlds in Unity

How we render dense Unity worlds on mobile using GPU instancing, the SRP Batcher and level-of-detail strategies.

David EdgecombeDavid Edgecombe·3 Aug 2026·10 min read
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Unity Development

Unity 7 Is Coming: What It Actually Means for Your Game

Unity 7 was announced at Unite Seoul, with a beta in December 2026 and release in Q1 2027. Unity promises no forced rebuild, but projects still need testing. Here is what matters for live projects.

David EdgecombeDavid Edgecombe·27 Jul 2026·4 min read
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Unity Development

Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio

Unity is replacing Mono with CoreCLR, its biggest runtime change in over a decade. Here is what is happening, when, and what to check before it reaches you.

David EdgecombeDavid Edgecombe·20 Jul 2026·7 min read
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Unity Development

Unity 6.5 Is Here: Should Your Studio Upgrade?

Unity 6.5 is a Supported release focused on consolidation, not fireworks. Here is what actually changed and how to decide whether to move your project.

David EdgecombeDavid Edgecombe·13 Jul 2026·6 min read
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Working With a Studio

Co-Development vs Freelancers vs Full-Time Hires: Which Is Right for Your Studio?

A practical comparison of the three main ways to scale a game dev team. Pros, cons, cost, and when each model works best.

Adam KayeAdam Kaye·6 Jul 2026·6 min read
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Unity Development

Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins?

A practical comparison of Unity, Godot, and Unreal Engine from the perspective of an indie game studio. Cost, scope risk, hiring, marketability, and licence implications for small teams.

David EdgecombeDavid Edgecombe·29 Jun 2026·13 min read
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Unity Development

Cross-Platform Multiplayer Networking in Unity: FishNet, Mirror, and Photon Compared

A technical comparison of Unity multiplayer frameworks based on our hands-on experience. Server-authoritative vs P2P, bandwidth, and when to choose each.

David EdgecombeDavid Edgecombe·22 Jun 2026·8 min read
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EdTech & Serious Games

Serious Games vs Gamification: What's the Difference?

Clarify the difference between serious games and gamification. Learn when each approach works best, with examples from education and corporate training.

Adam KayeAdam Kaye·15 Jun 2026·8 min read
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